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Realistic Image Synthesis Using Photon Mapping by Henrik Wann Jensen

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First Pass - Photon Tracing

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Computer games are presenting increasingly realistic worlds in real time getting closer to the dream of virtual reality. Outside entertainment, synthetic photorealistic images are used in design, architecture, hospitals, education, advertising, and more.


  • History of programming languages : from the ACM SIGPLAN History of Programming Languages Conference, June 1-3, 1978;
  • Applied High-Speed Plate Penetration Dynamics (Solid Mechanics and Its Applications).
  • Photon mapping.
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These areas also A practical guide to photon mapping, this book provides both the theory and the insight necessary to implement photon mapping and simulate all types of direct and indirect illumination efficiently. Chapter 2: Fundamentals of Global Illumination.

Real-time global illumination using screen-space radiosity and photon mapping

Chapter 3: Monte Carlo Ray Tracing. Chapter 4: The Photon-Mapping Concept. Chapter 5: Photon Tracing. Chapter 7: The Radiance Estimate.

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Implementation of Photon Mapping into PearRay

Chapter 8: Visualizing the Photon Map. Chapter Participating Media. Chapter Optimization Strategies.

Color Plate.